Post-JAM update


Now that the JAM is over, I uploaded a new build which fixes and changes many things.
Thanks for everybody who gave feedback during the jam!

CHANGELOG:

  • fixed ledge grab bugs!
  • fixed camera getting stuck sometimes
  • fixed default volume (was too loud)
  • fixed disable SFX (was not working before)
  • fixed getting stuck on traps
  • adjusted difficulty in many parts of both original levels
  • changed knockback from traps
  • half second of invincibility frames
  • proper level ending
  • NEW LEVEL!
  • now you can save your progress, it will display missing collectibles
  • now you can adjust music and sfx volume separately
  • now you can change palettes (32 new palettes)
  • can move camera by pressing up/down
  • exit button removed from web build
  • new Title font
  • mapped a few more keys (P to pause, jump to exit credits)

Also, did you know this game started development as a proper Classic Game Boy game?

Unfortunately, I run into problems that I was not able to solve, so I ported some of work done to Godot and continued development from there. But I still want to port it back to game boy.


If you play the new version, please give feedback, it will be greatly appreciated!

Do you want to play a more full-fledged version on a Game boy?
Please let me know in the comments.

Files

SoulPathWindows-fixed.zip 31 MB
67 days ago

Get SoulPath

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