Post-JAM update
SoulPath » Devlog
Now that the JAM is over, I uploaded a new build which fixes and changes many things.
Thanks for everybody who gave feedback during the jam!
CHANGELOG:
- fixed ledge grab bugs!
- fixed camera getting stuck sometimes
- fixed default volume (was too loud)
- fixed disable SFX (was not working before)
- fixed getting stuck on traps
- adjusted difficulty in many parts of both original levels
- changed knockback from traps
- half second of invincibility frames
- proper level ending
- NEW LEVEL!
- now you can save your progress, it will display missing collectibles
- now you can adjust music and sfx volume separately
- now you can change palettes (32 new palettes)
- can move camera by pressing up/down
- exit button removed from web build
- new Title font
- mapped a few more keys (P to pause, jump to exit credits)
Also, did you know this game started development as a proper Classic Game Boy game?
Unfortunately, I run into problems that I was not able to solve, so I ported some of work done to Godot and continued development from there. But I still want to port it back to game boy.
If you play the new version, please give feedback, it will be greatly appreciated!
Do you want to play a more full-fledged version on a Game boy?
Please let me know in the comments.
Files
SoulPathWindows-fixed.zip 31 MB
67 days ago
Get SoulPath
SoulPath
Walk the hard paths of the soul.
Status | In development |
Authors | Rodrigo Rocha, Taylor Kirkwood |
Genre | Platformer, Adventure |
Tags | Atmospheric, Difficult, Game Boy, Godot, Pixel Art, Short, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.